![]() ![]() ![]() It also doesn't help that there is no last weapon used button, which I see as a huge oversight on their part. They designed this game to keep players moving, so a remote detonated device is often ineffective. The C4 a a remote mine is cool, but the developers seem to have forgotten that this is not KF1 where the players could hold up in areas easily. On the other hand, Resistance reduces explosive damage for you and nearby teammates by 30 - perfect for taking on Hans and his shower of grenades. I also find the C4 nearly useless without a proximity detonation. Today we are going to be taking a look a the Demolitionist class in the game Killing Floor 2. This makes any explosives shot at them much less effective and the splash damage on anything but the RPG isn't enough to phase them. I also find it highly annoying that the zeds tend to line up as they appraoch. In this run, I play Demolitionist showcasing the DLC weapon the Gravity Imploder and HRG Tommy Boom. It would be nice if the RPG had a chance of ending his rage charge. 1.6K 43K views 8 months ago Hello everyone I return with more content for Killing Floor 2. Damage Types in Killing Floor 2 work with Perk Bonuses and Zed Resistances to determine the damage you will deal with that weapon. Even focusing on FPs as one should, the weapons feel far too ineffective. There is definately some work needed to fix this class up right. The almost non existence of ammo arround the level now further exasperates the feeling of being almost helpless. His little pistol he starts with is an interesting idea, but it is annoyingly inaccurate and it feels like it has too little ammo and should be double barreled. Specializing in powerful area attacks, a. I completely agree that the demolitionist feels weak. Septem10:00 AM 1 Of the different Perks available in Killing Floor 2, the Demolitionist is perhaps one of the trickiest to play. ![]()
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